Category Archives: Vala

Vala

Participants need to get set for a time travelling experience they’ll never forget as the quirky Professor Martin and Associates and their techno-magical machine take them to eras and places as far apart as the golden age of Greek heroes and the early days of bushranging in Australia. Education has never been so much fun!

Features creative modalities spanning:

  • Dramatic Make Believe
  • Live-Action challenges and play (Including ‘Boffer’ weapon play)
  • Improvisational Character-play,
  • Storytelling

In Vala we take those creative modalities and use them to explore stories sourced from:

History,

Myth & Legend,

Fantasy,

(Speculative) Science Fiction,

Literature, and more.

Dawn of a New Horizon

Join the rag-tag crew of a ne’er-do-wells in the near future and experience life in a brave new world as overpopulation, climate change, and pollution all come to a head on Planet Earth. As over-reacting governments infringe on civil liberty, opportunities abound for enterprising smugglers, thieves, hackers, and other hangers-on. From near-earth orbit to the Moon, from Mars to Mercury, adventure all around the Solar System and see what can be done when you aim to misbehave.
Dawn of a New Horizon

Chapters:

    1. Fly Me To The Moon
    2. Heist on Space Station Sierra
    3. The Phobos Effect
    4. The Warp Experiment
    5. The Impossible City
    6. The Gates of Dawn

In Dawn of a New Horizon, Vala explores the fascinating spheres of geography, economics, and astronomical science from the perspective of a group of smugglers on the fringes of society. This set of adventures focuses in on how decisions that make history have immediate impacts on people in the moment, helping make real the abstract descriptions given in the social sciences, all while teaching knowledge of our Solar System, space travel, and skills of self-reliance, teamwork, tenacity and resilience, even when the odds of failure are sky-high.

Fly Me to the Moon

It’s the Dawn of a New Horizon: The year is 2123. The world ended, the world that was. Temporary Emergency Power has become permanent and the Security Council work together to form a totalitarian government. Cronyism is writ large as the wealthy and influential all get themselves off a crippled Earth and on board luxury offworld resorts. Today, Moon-Sphere Zulu – a job, a contract. Deliver prohibited cocoa beans and cured meats to the depths of a moon base watched over with the best security totalitarianism can buy.

Work together to keep a low profile, bargain hard for the best deal, and make it off the rock as today you’re going to Fly Me To The Moon.


Heist on Space Station Sierra

The Story Begins – On Earth, population has grown enough to choke all arable land, pollution is at an all-time high, blotting out most mornings with smog thick enough to walk on. The affluent have begun moving offworld, living in space-stations as a stepping stone to colonising the Moon, Mars, and Beyond.

Follow a group of the have-nots, desperate to make a rise in the world, who look to the shining satellites above as a golden opportunity. Jump aboard the space-elevator for this high octane caper through the stars!


The Phobos Effect

Following the events of Moon Sphere Zulu, our intrepid crew are in need of another job. A call comes in through the usual channels requesting a ‘special’ delivery to the mining operations on Mars, and so begins our next adventure.Dawn of a New Horizon

The delivery is going smoothly, until a brief communication about a problem in the mines comes in, then cuts off. When the crew investigate, they slowly start to suffer – one by one – from the oncoming dread of The Phobos Effect.


The Warp Experiment

Another Day another Dollar for our intrepid crew of renegades. Today’s job is crime, good and old fashioned. Work together to problem solve the ins and outs of breaking into a research station in the Asteroid Belt; where Faster-Than-Light travel is being perfected. And don’t forget to steal their prototype device!

Daring, derring-do, and the occasional derring-don’t all come together at the Dawn of a New Horizon of space travel, as the crew leap aboard the research station for this mission. Just hope they don’t become new test subjects of The Warp Experiment.


The Impossible City

Something has gone terribly wrong with the Warp Drive as our intrepid and inexperienced crew have gotten themselves lost in a part of the universe that simply can’t be real.

Join the adventurers as they try and find their way around and through The Impossible City, while the residents start to become aware of their guests…


The Gates of Dawn

Classified

The Fall of the Aztecs

The Fall of the Aztecs

Experience the heyday of the Aztec Empire, the mightiest kingdom in their known world, and feel their pain as their ancient culture comes toppling down and is trodden beneath iron-shod feet. From the first omens of ruin and disaster to the conquest of Tenochtitlan, the Aztec capital that lies beneath modern-day Mexico City, take a stand against the invading Spanish and preserve as much as can be saved so at least something of the Aztec culture can survive!

Fall of the Aztecs

Chapters:

  1. Aztec Omens
  2. Aztec Dusk
  3. Montezuma and Cortes
  4. The Fall of Tenochtitlan

In the ‘Fall of the Aztecs’ set of adventures Vala explores the diverse cultures of Aztec-ruled Central America, the chain of events that led to their conquest by the Spanish, the moments on which history hinged where things could have turned out radically different, and the inevitability that at-times is the nature of history, while also teaching skills of strategy, cooperation, and good judgement.


Aztec Omens

At the height of its power as tribute, slaves, and sacrifices pour into Tenochtitlan like rivers, the Aztec Empire faces mysterious signs of doom: balls of fire streaking through the sky; lakes catching fire, and ghostly voices crying out at night. As whispers and panic begin among the people and rumours spread of strange pale-faced foreigners visiting the Gulf of Mexico and the nearby Mayan Empire,

Aztec Omens

The priests and nobles of Tenochtitlan must appease the angry gods and discover what threat could be so dire as to provoke these Aztec Omens.


Aztec Omens

Omens still bedevil the Aztec Empire as spies and scouts bring reports that the silver-skinned strangers from across the sea have made alliance with the rival state of Tlaxaca. To combat this atmosphere of uncertainty the Emperor sends a group who impressed him during recent ceremonies to solidify the Triple Alliance, the foundation on which the Empire rests.

Aztec Dusk

Venturing through the jungle and facing not only its native dangers but Tlaxacan and Spanish interference, they must be fearsome, cunning, and wise if they are to avert the looming Aztec Dusk.


Montezuma and Cortes

Emperor Montezuma has made alliance with the pale-skinned Conquistadors, hosting them at his palace and giving them gifts so they will end their friendship with the Aztecs’ enemies. But he does not trust them, so when their leader Cortes travels out of the city, the Emperor sends a group to secretly follow him and turn whatever circumstance they discover to the advantage of the Aztec Empire. But disaster strikes the city while they are away, and when they return the group are sucked into the chaos and violence caused by these two men:

But disaster strikes the city while they are away, and when they return the group are sucked into the chaos and violence caused by these two men: Montezuma and Cortes!


The Fall of Tenochtitlan

Disaster abounds in the capital of the Aztec Empire as terrible omens warn that the end of their dominion may have come. The Emperor and the citizens fall sick with a foreign disease, food and even water cease to arrive in the city, the pale-skinned Conquistadors plot with the Tlaxacans, and even their faithful ally Texcoco betrays the Triple-Alliance.

84438-aztec-gold

As the Conquistador armies march on the Aztec capital, swollen by their traitorous former subjects, all that is left for our group is to decide how they will spend their lives to stop The Fall of Tenochtitlan.

Realms of the Renaissance: Games of Power

Realms of the Renaissance: Games of Power

Embroil yourself in the wild world of the Italian Mercantile, where Assassinations, Twisted Words, Burglary, Duels, and All-Out War abound in this contest for power throughout the Renaissance-Era City-States. The introduction of new banking systems and the rising speed of communication have combined to form enormous opportunity. 

Realms of the Renaissance

Chapters:

  1. War and Peace in Old Venice
  2. The Genoan General
  3. Florence Falls
  4. Rise of Rome

Great factions move and shift – The Borgias, The Medici, The Grimaldi, The Pope, The Protestants, The Scholars, and The Soldiery all vying for dominance throughout Italy as Cheap credit and the Printing Press combine to shake Old Money influence to the very core during this rapid rediscovery of ideas new and old.


War and Peace in Old Venice

Join a small coalition from a variety of backgrounds and business interests in order to carve out a chunk of Venice from the crowd of other interests. Games of power abound as the city pushes back against your interests, so be prepared to play dirty, to defend your honour, follow the money and find your foes. Accomplish all this to rise as a successful influence in the Mercantile Venetian City-State.

War and Peace in Old Venice

The year is 1515, and the long-established traditions of Venice are being shaken to their floating foundations. Upstart merchants, devious thieves, and doughty mercenaries all come together to carve a chunk out of the greatest merchant empire ever to touch the European world. Keeping their wits and weapons honed they must slice through this cut-throat game of class-act gentlemen and rough-hewn street warriors, while a syndicate of long-established families all try to send them to the poorhouse, to the prison, or to perish forever-more.


The Genoan General

The coalition of La Novo Mercato (New Market) have found themselves in the employ of the formidable Genoan General, and to help him must topple the powers of fair Verona at a time where tension is sweeping throughout Europe; in the lead up to the Italian War of 1521.

La Novo Mercato VictoriousUsing all their wits, the New Market must find a way to discredit, deceive, and even depose the corrupt cardinal of this barracks citadel. On their side stands a disgraced preacher, an army of thieves, and a printer just trying to do the best for their family.

Rallying against them stands this corrupt Cardinal and his forces, the Old-Money of aristocracy, and the populace of Verona, all ready to stamp out any opposition to the status quo.


Florence Falls

Having continued campaigning with Andrea Doria, the Genoan General, for the entirety of the Four Years; War, la Novo Mercato have become a rich and powerful influence indeed, and have learned of a fragility in the power structure of Firenze (Florence). The people are dissatisfied with Medici rule and are already on edge. La Novo Mercato is good at using that.

 

La Novo Mercato is ready to stand forward and carve out their own significant market – their interests in Venice and Verona, along with Geona and most of the north, are not big enough to carry much clout with the serious names – Medici, Grimaldi, or Borgia – so to expand the group must look to the horizon of Firenze. Florence is ruled by the Medici at this point, and they have made many enemies. One of these enemies is political writer Machiavelli, who has been involved in Florentine politics for some time.

The Term Ahead! Vala’s Drama program in Term 3

We’ve been busy little bees for the first week, planning ahead for the term to come.

The Schedule!
The Schedule!

In Vala Dramatic Adventures we’re jumping from Britain under Roman occupation, to the arrival of Vikings in North America (It was better than expected, for everyone involved), to to the Knights of the crusades. We’re super keen to see where the story goes with each week, and how our participants get involved in shaping the story.


Roamin' Romans

This week in drama to start us off we’re getting involved in the life of a legionary in Roman Britain. Life on the frontier is hard work, full of training and discipline, and Carrawburgh’s Fort Brocolitia is just a stone’s throw away from several Pictish encampments – something the Roman Legion must be constantly vigilant of.

PoseidonNext week, we’re excited to step out of the cold wet of Northumberland and into the sunny Mediterranean with the Crew of Odysseus, following the tales of that legendary hero and his crew through all the mishaps that come of a two week journey turning into a decade long epic.

Fantasy Skyline

The story goes on into fantastical forays of the Elf Towers of Dawn, and back to the true stories of the Viking Voyages in Norse America. Before long, we’ll leap through the Prehistoric Paleolithic, the ever formal Feudal Japan, the calamitous Crusades, and then leap thousands of years into the future for Arena 9000’s return.

As we go forward, we’re welcoming new graduates from Sparks, prepped and ready from their drama interfaces last term,  are all set for the challenges ahead – and some old faces returning to the dramatic adventures of Vala.

Ever wanted to be a knight?

Journey into the heyday of coexistence and cultural contact in the sacred city of Jerusalem and discover the truth about this famous order of holy knights. Share their struggle to establish a place of respect and influence among the Crusader States of Outremer established after the First Crusade while also being forced to deal with a series of tragedies and triumphs that ended in the destruction of European authority in the Holy Land.

Knight's Templar
Huzzah!

In the Crusades: Knights Templar set of adventures Vala explores the exchange of scientific and cultural ideas between Europe and Islam that occurred between the various stages of the Crusades and the complex political situation in the Holy Land, as well as teaching skills of logical thinking, strategy, and decision-making.

Knights Templar!
Clash of swords, the ring of steel.

 

Also, y’know. It’s fun Call today on 6142 3268 to learn more!